Swordtember Day 30 - Keyword: Glowing
This blade emits a dim white light when unsheathed. Any weapon touched by this light will glow with colors determined by the alignment and affiliation of the creature possessing each weapon.
Swordtember Day 29 - Keyword: Necromancy
Any body part cut off by this sword will become a familiar of the wielder for 1-10 days. The wielder may use them to manipulate or hold objects; speak, see, or listen through them; or expend the energy within them to attempt to strike an opponent for damage equivalent to a dart.
Swordtember Day 27 - Keyword: Insect
When this hilt is grasped it forms a long blade of stinging bugs. It ignores any armor with gaps in it and on a hit the creature struck must save against poison or be sickened. Any victim will gradually loose balance, sight, and motor control before being paralyzed for 1 hour.
Swordtember Day 26 - Keyword: Storm
When this sword hits an opponent it emits a thunderous sound that causes any not allied with the wielder to make a save or be deafened and disoriented for 10 minutes. It attracts lightning and may maintain a charge to be unleashed at its wielders discretion within the next day.
Swordtember Day 25 - Keyword: Woven
This belt has a silvery color. When doubled up and a key phrase spoken it forms a short sword with a magical bonus. When held by the buckle and a different key phrase spoken it forms a great sword that will strike magical creatures and may be wielded with one hand instead of two.
Swordtember Day 24 - Keyword: Jeweled
Each time this sword is used to kill a creature, that creature is transformed into a gem. The value of the gem is based on the creatures maximum health and the gem may have additional properties based on any special abilities possessed by the creature. If the gem is destroyed there is a chance the creature will be reborn and it would then be immune to any attacks by the sword's owner.
Swordtember Day 21 - Keyword: Eyes
Once this sword draws blood from an opponent, the user can close their eyes while holding the sword and see that creature's location. They can see 360 degrees as if that creature and a wide view which includes that creature from any angle. They also get a sense of the direction the creature is in.
Swordtember Day 20 - Keyword : FragmentedWhen first striking an enemy, whether successful or not, the Sword of 1000 Cuts appears to shatter into 10 pieces, which float in the air and surround the opponent. Each future strike with the sword causes damage from all 10 floating pieces, regardless of the result of the strike with the remainder of the sword. This automatic damage increases each time a successful strike is made.
Swordtember Day 19 - Keyword : Forest
Appearing to be a wooden practice sword, this weapon gives its possessor complete alertness to any danger when in forested areas. The owner is also able to use the blade to cover tracks and, when run through underbrush, create a perfect hiding spot for up to 10 creatures.
Swordtember Day 18 - Keyword :Jester
The Harlequin Blade has a mellowing effect on animals and hostile creatures. So long as it is sheathed, any creature that wishes to attack the owner or any in their party must make a check to do so. If successful, all attacks are still made at a disadvantage and it struck by the blade the creature will immediately be overcome by laughter for one minute.
Swordtember Day 17 - Keyword :Glass
The clear blade of the Prism blade appears fragile with thin intricate patterns, The possessor may concentrate to brighten any ambient light to levels allowing normal sight. Any spell cast at the holder has a 10% chance of being absorbed, providing extra damage on the next strike.
Swordtember Day 16 - Keyword : Tooth/Bone
Tiger's Fang is a weapon of pure white. It has a 10% chance to break an opponent's bone with any strike. It's serrated edge renders any meat cut by it edible by its owner. A side effect is that the possessor must save after any combat to avoid taking at least a few bites of any fallen foe or chunks of flesh cut off during the combat.
Swordtember Day 14 - Keyword :Poisonous
The Thorn
This blade appears to be carved from bamboo or a similar plant. Any creature stabbed or scraped by the tip must make a check as poison enters their system. On a pass the creature becomes sluggish for 10 minutes, on a fail it falls unconscious for 1 hour at which point a second check is made. A fail on this second check results in death. A pass results in sluggishness as above. Magical healing vs poison gives a bonus or advantage on the check.
Swordtember Day 12 - Keyword : Fire
The runes of this sword are activated when it passes through a fire. When it is returned to its scabbard, the fire will be extinguished if it is small and nonmagical. Larger nonmagical fires will have a section five feet wide and up to six feet long extinguished. Extinguished sections will relight at the normal rate when the sword is drawn again. While the sword remains in its scabbard the wearer and all gear will remain safe from the fire it passed through for up to 5 minutes.
Swordtember Day 7 - Keyword : Moon
The Lunar Sword gains ever more power with the fullness of the moons. The brightness or dullness of the blade indicates the level of power. When black, a stroke against a hard object may shatter the sword. When blindingly bright, it is capable of shattering mountains.
Swordtember Day 6 - Keyword : Smoke
When drawn from its scabbard, the Burn Blade immediately begins to heat up nearby wood and plant matter, causing it to char and turn to ash. No actual flames are produced but the smell of smoke is quickly evident. In enclosed areas or thick areas of vegetation, the smoke will begin diminishing eyesight and burning lungs until vision and breathing become extremely difficult.
Swordtember Day 8 - Keyword : Sun
The Solar Scimitar is weapon for only the most experienced of fighters. In light of day its ability to reflect and channel the light and heat of the sun can result in major destruction if not properly controlled. Even in the darkest cave or dungeon, between dawn and dusk it is capable of shining brightly and causing enemies to suffer burning cuts.
Swordtember Day 4 - Keyword : Divine relic
The Blessed Blade is the material avatar of the god of the harvest. The knight who successfully quests for it becomes the Protector of the Lands. This title does not only signify their role in turning away invaders, bandits, and despoilers. It also places the responsibility of the wielder to use the powers in the sword to manage the rains; prevent pestilence by animal, bug, or weed; and to encourage the farmers to be diligent in their role of successfully growing their crops.
Swordtember Day 3 - Keyword : Cursed relic
The Bright Blade is renowned through out the realms for it's power and precision, being the weapon of many long lived conquerors. While the blade does ignore physical armor and project damage across great distances, it's true power has been kept secret by its many wielders.
Upon taking possession of the blade, the wielder instantly becomes a revenant. Initially physically unchanged, their body will slowly begin to rot. Only regular use of the blade to kill and harvest the life force of its victims will halt the degradation of the body. And as time passes the preservation of the flesh and continued life of its owner will require ever more blood to be spilled.
Swordtember Day 2 - Keyword :Floral
The Garden Blades consists of a katana and paired wakizashi of unknown rainbow hued alloy. When flourished by a skilled swordsman, they create a rain of petals of fragrant local flowers in the immediate area, growing as the swordman continues. If ritually wielded by a priest they induce growth of flora of all types in a widespread area.
Swordtember Day 1 - Keyword : Wings
Sword of Return
The pommel of this sword looks like a pair of eagle wings.
The sword bonds with its owner as long as the previous owner gives it up willingly or is dead. On any night it is away from its owner, it takes flight and finds its way back.
The sword is made of an adamantine alloy that is extremely sharp. When used in combat, it provides a bonus to hit and damage. Anyone who grabs it while in flight automatically suffers double damage and must make a strength check to maintain their hold.